91自拍

Why a 91自拍?

By Leonard J. Shustek | January 11, 2011

Figures from Robert Noyce鈥檚 planar IC patent, 鈥淪emiconductor device-and-lead structure鈥

Humans have been creating tools since before recorded history. For many centuries, most tools served to amplify the power of the human body. We call the period of their greatest flowering the Industrial Revolution.

In the last 150 years we have turned to inventing tools that amplify the human mind, and by doing so we are creating the Information Revolution. At its core, of course, is computing.

鈥淐omputer鈥 was once a job title. Computers were people: men and women sitting at office desks performing calculations by hand, or with mechanical calculators. The work was repetitive, slow, and boring. The results were often unreliable.

In the mid 1800s, the brilliant but irascible Victorian scientist Charles Babbage contemplated an error-filled book of navigation tables and famously exclaimed, 鈥淚 wish to God these calculations had been executed by steam!鈥 Babbage designed his Difference Engine to calculate without errors, and then, astoundingly, designed the Analytical Engine 鈥 a completely programmable computer that we would recognize as such today. Unfortunately he failed to build either of those machines.

Automatic computation would have to wait another hundred years. That time is now.

The Universal Machine

The computer is one of one of our greatest technological inventions. Its impact is鈥攐r will be鈥攋udged comparable to the wheel, the steam engine, and the printing press. But here鈥檚 the magic that makes it special: it isn鈥檛 designed to do a specific thing. It can do anything. It is a universal machine.

Software turns these universal machines into a network of ATMs, the World Wide Web, mobile phones, computers that model the universe, airplane simulators, controllers of electrical grids and communications networks, creators of films that bring the real and the imaginary to life, and implants that save lives. The only thing these technological miracles have in common is that they are all computers.

We are privileged to have lived through the time when computers became ubiquitous. Few other inventions have grown and spread at that rate, or have improved as quickly. In the span of two generations, computers have metamorphosed from enormous, slow, expensive machines to small, powerful, multi-purpose devices that are inseparably woven into our lives.

A 鈥渕ainframe鈥 was a computer that filled a room, weighed many tons, used prodigious amounts of power, and took hours or days to perform most tasks. A computer thousands of times more powerful than yesterday鈥檚 mainframe now fits into a pill, along with a camera and a tiny flashlight. Swallow it with a sip of water, and the 鈥減ill鈥 can beam a thousand pictures and megabytes of biomedical data from your vital organs to a computer. Your doctor can now see, not just guess, why your stomach hurts.

The benefits are clear. But why look backward? Shouldn鈥檛 we focus on tomorrow?

Why Computer History?

History places us in time. The computer has altered the human experience, and changed the way we work, what we do at play, and even how we think. A hundred years from now, generations whose lives have been unalterably changed by the impact of automating computing will wonder how it all happened鈥攁nd who made it happen. If we lose that history, we lose our cultural heritage.

Time is our enemy. The pace of change, and our rush to reach out for tomorrow, means that the story of yesterday鈥檚 breakthroughs is easily lost.

Compared to historians in other fields, we have an advantage: our subject is new, and many of our pioneers are still alive. Imagine if someone had done a videotaped interview of Michelangelo just after he painted the Sistine Chapel. We can do that. Generations from now, the thoughts, memories, and voices of those at the dawn of computing will be as valuable.

But we also have a disadvantage: history is easier to write when the participants are dead and will not contest your version. For us, fierce disagreements rage among people who were there about who did what, who did it when, and who did it first. There are monumental ego clashes and titanic grudges. But that鈥檚 fine, because it creates a rich goldmine of information that we, and historians who come after us, can study. Nobody said history is supposed to be easy.

It鈥檚 important to preserve the 鈥渨hy鈥 and the 鈥渉ow,鈥 not just the 鈥渨hat.鈥 Modern computing is the result of thousands of human minds working simultaneously on solving problems. It鈥檚 a form of parallel processing, a strategy we borrowed to use for computers. Ideas combine in unexpected ways as they built on each other鈥檚 work.

Even simple historical concepts aren鈥檛 simple. What鈥檚 an invention? Breakthrough ideas sometimes seem to be 鈥渋n the air鈥 and everyone knows it. Take the integrated circuit. At least two teams of people invented it, and each produced a working model. They were working thousands of miles apart. They鈥檇 never met. It was 鈥渋n the air.鈥

Often the process and the result are accidental. 鈥淚 wasn鈥檛 trying to invent an integrated circuit,鈥 Bob Noyce, co-inventor of the integrated circuit, was quoted as saying about the breakthrough. 鈥淚 was trying to solve a production problem.鈥 The history of computing is the history of open, inquiring minds solving big, intractable problems鈥攅ven if sometimes they weren鈥檛 trying to.

The most important reason to preserve the history of computing is to help create the future. As a young entrepreneur, the story goes, Steve Jobs asked Noyce for advice. Noyce is reported to have told him that 鈥淵ou can鈥檛 really understand what鈥檚 going on now unless you understand what came before.鈥

Technology doesn鈥檛 run just on venture capital. It runs on adventurous ideas. How an idea comes to life and changes the world is a phenomenon worth studying, preserving, and presenting to future generations as both a model and an inspiration.

History Can Be Fun

Besides鈥攃omputer history can be fun. An elegantly designed classic machine or a well-written software program embodies a kind of truth and beauty that give the qualified appreciative viewer an aesthetic thrill. Steve Wozniak鈥檚 hand-built motherboard for the Apple I is a beautiful painting. The source code of Apple鈥檚 MacPaint program is poetry: compressed, clear, with all parts relating to the whole. As Albert Einstein observed, 鈥淭he best scientists are also artists.鈥

Engineers have applied incredible creativity to solve the knotty problems of computing. Some of their ideas worked. Some didn鈥檛. That鈥檚 more than ok; it鈥檚 worth celebrating.

Silicon Valley understands that innovation thrives when it has a healthy relationship with failure. (鈥淚f at first you don鈥檛 succeed鈥︹) Technical innovation is lumpy. It鈥檚 non-linear. Long periods of the doldrums are smashed by bursts of insight and creativity. And, like artists, successful engineers are open to the happy accident.

In other cultures, failure can be shameful. Business failure can even send you to prison. But here, failure is viewed as a possible prelude to success. Many great technology breakthroughs are inspired by crazy ideas that bombed. We need to study failures, and learn from them.

Where are all the museums?

Given the impact of computing on the human experience, it鈥檚 surprising that the 91自拍 is one of very few institutions devoted to the subject.

There are hundreds of aircraft, railroad, and automobile museums. There are only a handful of computer museums and archives. It鈥檚 difficult to say why. Maybe the field is too new to be considered history.

We are proud of the leading role the 91自拍 has taken in preserving the history of computing. We hope others will join us.

The kernel of our collection formed in the 1970s, when Ken Olsen of the Digital Equipment Corporation rescued sections of MIT鈥檚 Whirlwind mainframe from the scrap heap. He tried to find a home for this important computer. No institution wanted it. So he kept it and began to build his own collection around it.

Gordon Bell, also at DEC, joined the effort and added his own collection. Gordon鈥檚 wife, Gwen, attacked with gusto the task of building an institution around them. They saw, as others did not, that these early machines were important historical artifacts鈥攖reasures鈥攖hat rank with Gutenberg鈥檚 press. Without Olsen and the Bells, many of the most important objects in our collection would have been lost forever.

Bob Noyce would have understood the errand we are on. Leslie Berlin鈥檚 book The Man Behind The Microchip tells the story of Noyce鈥檚 comments at a family gathering in 1972. He held up a thin silicon wafer etched with microprocessors and said, 鈥淭his is going to change the world. It鈥檚 going to revolutionize your home. In your own house, you鈥檒l all have computers. You will have access to all sorts of information. You won鈥檛 need money any more. Everything will happen electronically.鈥

And it is. We are living in the future he predicted.

The 91自拍 wants to preserve not just rare and important artifacts and the stories of what happened, but also the stories of what mattered, and why. They are stories of heretics and rebels, dreamers and pragmatists, capitalists and iconoclasts鈥攁nd the stories of their amazing achievements. They are stories of computing鈥檚 Golden Age, and its ongoing impact on all of us. It is an age that may have just begun.

91自拍 The Author

Len Shustek is the founding chairman emeritus of the board of trustees of the 91自拍.

In 1979, he co-founded Nestar Systems, an early developer of networks for personal computers. In 1986, he cofounded Network General, a manufacturer of network analysis tools including The Sniffer鈩. The company became Network Associates after merging with McAfee Associates and PGP. He has taught Computer Science at Carnegie-Mellon and Stanford Universities, and was a founder of the 鈥渁ngel financing鈥 firm VenCraft. He has served on various for-profit and non-profit boards, including the Polytechnic Institute of Brooklyn, which is now the NYU Tandon School of Engineering.

Shustek has a BS and MS in Physics from the Polytechnic Institute, and an MS and PhD in Computer Science from Stanford University.

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